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Introduction:

Level Design Analysis

Level Molecular

References and inspirations

Layout & Itérations

WORKFLOW

Informations:

This project was carried out in the 3rd year at Game Sup in a small group of people with different specializations.


The goal of the exercise was to create a complete level for a potential DLC of Jedi Fallen Order, incorporating the 3C, and including an exotic feature.


A deconstruction of the layout of Jedi Fallen Order was necessary for me to derive inspiration and grasp the

structure of the levels.

My analysis deduced that the game merges linear pathways, frequently in the form of corridors, with expansive sections filled with platforming or adversaries.
Intriguingly, the designers incorporated hidden sections, unlockable alternative routes, and scattered collectibles, thus prompting player exploration.

Not merely purposed for action-packed gameplay, the design is also geared towards enhancing engagement with the story.

An immersive narrative is enmeshed into every region, achieved through explicit storytelling devices like environment, dialogue, or plot events.

The backdrop plays a key role in intensifying the game's atmosphere and mood.

For this venture, I was tasked with developing the latter half of the stage situated in the vicinity of the ancient temple's entryway.
Multiple iterations arose from this endeavor due to the stage's brevity relative to a typical game level. Moreover, the rooms had a hallway-like ambiance, necessitating their redesign.
I also had to include more turrets and elements that force the player to use the exotic feature, as mind control wasn't present enough throughout the level.

Genre: Action-Adventure


Team: 2 Level Designer, 1 Sytem Designer, 1 Tech Designer, 1 Producer

Exercise Duration: 3 Months on free time and with 4 days allocated to the exercise


Engine: Unreal Engine 5


New Layout

Blockout Evolution

Walktrought

Tension Graph

Star Wars
Jedi Fallen Order
Custom DLC

Debrief

Debrief de l'exercice et chose que j'aurais pu faire

Leaping the gorge via some parkour.

Evade the cannon, manage the trooper
and deactivate the turret.

Convergence of the plane with
multiple observable routes.

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Work in progress

Reach the top of the crumbling chamber.

Climax of the story and battle
with the antagonist.

Infiltrate the temple entrance
to pass without triggering the turrets.

Platforming and combat with the
temple invaders.

Fight with the Jedi sentry
within the archives.

Combat on the bridge.

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